Abstract
Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application developers and educationalists are how the learning is assessed and how assessment is integrated into a SG application. This chapter presents the results of a systematic literature review on assessment integration in SG and highlights the state of the literature in this area by outlining important papers to act as a guide for educationalists tackling this important issue. This chapter defines assessment and discusses formative and summative assessment and embedded and external assessment. A discussion of traditional assessment approaches and assessment approaches in SG are presented along with a discussion of existing frameworks for the integration of assessment into a SG application. The chapter presents a number of examples of assessment in serious games.
| Original language | English |
|---|---|
| Title of host publication | Psychology, Pedagogy, and Assessment in Serious Games |
| Editors | Thomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger |
| Place of Publication | Hershey, PA, USA |
| Publisher | Idea Group Inc |
| Pages | 317-341 |
| Number of pages | 25 |
| ISBN (Print) | 9781466647732 |
| DOIs | |
| Publication status | Published - 2014 |