Skip to main navigation Skip to search Skip to main content

Assessment Integration in Serious Games

  • Thomas Hainey
  • , Thomas Connolly
  • , Chaudy Yaëlle
  • , Elizabeth Boyle
  • , Richard Beeby
  • , Mario Soflano

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application developers and educationalists are how the learning is assessed and how assessment is integrated into a SG application. This chapter presents the results of a systematic literature review on assessment integration in SG and highlights the state of the literature in this area by outlining important papers to act as a guide for educationalists tackling this important issue. This chapter defines assessment and discusses formative and summative assessment and embedded and external assessment. A discussion of traditional assessment approaches and assessment approaches in SG are presented along with a discussion of existing frameworks for the integration of assessment into a SG application. The chapter presents a number of examples of assessment in serious games.
    Original languageEnglish
    Title of host publicationPsychology, Pedagogy, and Assessment in Serious Games
    EditorsThomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger
    Place of PublicationHershey, PA, USA
    PublisherIdea Group Inc
    Pages317-341
    Number of pages25
    ISBN (Print)9781466647732
    DOIs
    Publication statusPublished - 2014

    Fingerprint

    Dive into the research topics of 'Assessment Integration in Serious Games'. Together they form a unique fingerprint.

    Cite this