Assessment Integration in Serious Games

Thomas Hainey, Thomas Connolly, Chaudy Yaëlle, Elizabeth Boyle, Richard Beeby, Mario Soflano

Research output: Chapter in Book/Report/Conference proceedingChapter

16 Citations (Scopus)


Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application developers and educationalists are how the learning is assessed and how assessment is integrated into a SG application. This chapter presents the results of a systematic literature review on assessment integration in SG and highlights the state of the literature in this area by outlining important papers to act as a guide for educationalists tackling this important issue. This chapter defines assessment and discusses formative and summative assessment and embedded and external assessment. A discussion of traditional assessment approaches and assessment approaches in SG are presented along with a discussion of existing frameworks for the integration of assessment into a SG application. The chapter presents a number of examples of assessment in serious games.
Original languageEnglish
Title of host publicationPsychology, Pedagogy, and Assessment in Serious Games
EditorsThomas M. Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger
Place of PublicationHershey, PA, USA
PublisherIdea Group Inc
Number of pages25
ISBN (Print)9781466647732
Publication statusPublished - 2014


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