Abstract
While there are some teachers who are dubious about the benefits of gaming in education, language teachers make great use of simulation/gaming methodologies and there are many supporting textbooks. While many of the simulations/games used are non-computer based, during recent years the computer game has become an important development in popular culture. During the same period there has been an appreciation that computer games can play a significant role in education. In this paper, we explore the use of one particular type of computer game called an Alternative Reality Game (ARG), a form of interactive narrative, often involving multiple media and game elements. We have developed an ARG to motivate secondary school students to learn a modern foreign language and have piloted this game across Europe in 2009. This paper presents a framework for evaluating games-based learning and provides both a quantitative and qualitative analysis of student performance in the pilot using this framework. The paper reflects on this analysis and provides directions for future research.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 3rd European Conference on Game Based Learning |
| Editors | Maja Pivec |
| Publisher | Academic Conferences and Publishing Limited (ACPIL) |
| Pages | 164-172 |
| Number of pages | 9 |
| ISBN (Print) | 9781906638474 |
| Publication status | Published - 2009 |
Keywords
- ARGs
- Collaboration
- social networks
- modern foreign languages
- evaluation
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