ARGuing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot

Maja Pivec (Editor), Thomas Hainey, Thomas Connolly, Mark Stansfield, Elizabeth Boyle, Joel Josephson, Aisling O'Donovan, Claudia Rodriguez Ortiz, Nina Tsvetkova, Bistra Stoimenova, Sevda Tsvetanova

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)


While there are some teachers who are dubious about the benefits of gaming in education, language teachers make great use of simulation/gaming methodologies and there are many supporting textbooks. While many of the simulations/games used are non-computer based, during recent years the computer game has become an important development in popular culture. During the same period there has been an appreciation that computer games can play a significant role in education. In this paper, we explore the use of one particular type of computer game called an Alternative Reality Game (ARG), a form of interactive narrative, often involving multiple media and game elements. We have developed an ARG to motivate secondary school students to learn a modern foreign language and have piloted this game across Europe in 2009. This paper presents a framework for evaluating games-based learning and provides both a quantitative and qualitative analysis of student performance in the pilot using this framework. The paper reflects on this analysis and provides directions for future research.
Original languageEnglish
Title of host publicationProceedings of the 3rd European Conference on Game Based Learning
EditorsMaja Pivec
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Number of pages9
ISBN (Print)9781906638474
Publication statusPublished - 2009


  • ARGs
  • Collaboration
  • social networks
  • modern foreign languages
  • evaluation


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