Architecture of web services in the enhancement of real-time 3D video virtualization in cloud environment

Adebayo Bada, Qi Wang, Jose M. Alcaraz-Calero, Christos Grecos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


This paper proposes a new approach to improving the application of 3D video rendering and streaming by jointly exploring and optimizing both cloud-based virtualization and web-based delivery. The proposed web service architecture firstly establishes a software virtualization layer based on QEMU (Quick Emulator), an open-source virtualization software that has been able to virtualize system components except for 3D rendering, which is still in its infancy. The architecture then explores the cloud environment to boost the speed of the rendering at the QEMU software virtualization layer. The capabilities and inherent limitations of Virgil 3D, which is one of the most advanced 3D virtual Graphics Processing Unit (GPU) available, are analyzed through benchmarking experiments and integrated into the architecture to further speed up the rendering. Experimental results are reported and analyzed to demonstrate the benefits of the proposed approach.
Original languageEnglish
Title of host publicationSPIE 9897, Real-Time Image and Video Processing
PublisherSociety of Photo-Optical Instrumentation Engineers
Publication statusPublished - 29 Apr 2016

Publication series

NameSPIE Conference Proceedings


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