An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL

Mario Soflano, Thomas Connolly, Thomas Hainey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e. g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed. 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game. This paper discusses the term adaptivity in a GBL context and presents the results of an empirical experimental study investigating the differences in learning effectiveness of different learning groups. The study was performed between three different game groups and a paper-based learning group with 120 students in Higher Education learning SQL (Structured Query Language). The results show that the game developed, regardless of mode, produced better learning outcomes than those who learned from a textbook. Particularly for adaptive GBL, the learning effectiveness was identified to be higher with lower completion time compared to the other modes of the game.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2
EditorsP Escudeiro, CV DeCarvalho
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Pages531-538
ISBN (Print)978-1-909507-65-4
Publication statusPublished - 2013

Publication series

NameProceedings of the European Conference on Games-Based Learning
PublisherAcademic Conferences and Publishing Limited (ACPIL)
ISSN (Print)2049-0992

Keywords

  • adaptive GBL
  • adaptivity
  • learning style
  • SQL
  • NeverWinter Nights
  • RPG

Cite this

Soflano, M., Connolly, T., & Hainey, T. (2013). An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL. In P. Escudeiro, & CV. DeCarvalho (Eds.), PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2 (pp. 531-538). (Proceedings of the European Conference on Games-Based Learning). Academic Conferences and Publishing Limited (ACPIL).
Soflano, Mario ; Connolly, Thomas ; Hainey, Thomas. / An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. editor / P Escudeiro ; CV DeCarvalho. Academic Conferences and Publishing Limited (ACPIL), 2013. pp. 531-538 (Proceedings of the European Conference on Games-Based Learning).
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title = "An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL",
abstract = "The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e. g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed. 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game. This paper discusses the term adaptivity in a GBL context and presents the results of an empirical experimental study investigating the differences in learning effectiveness of different learning groups. The study was performed between three different game groups and a paper-based learning group with 120 students in Higher Education learning SQL (Structured Query Language). The results show that the game developed, regardless of mode, produced better learning outcomes than those who learned from a textbook. Particularly for adaptive GBL, the learning effectiveness was identified to be higher with lower completion time compared to the other modes of the game.",
keywords = "adaptive GBL, adaptivity, learning style, SQL, NeverWinter Nights, RPG",
author = "Mario Soflano and Thomas Connolly and Thomas Hainey",
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Soflano, M, Connolly, T & Hainey, T 2013, An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL. in P Escudeiro & CV DeCarvalho (eds), PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Proceedings of the European Conference on Games-Based Learning, Academic Conferences and Publishing Limited (ACPIL), pp. 531-538.

An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL. / Soflano, Mario; Connolly, Thomas; Hainey, Thomas.

PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. ed. / P Escudeiro; CV DeCarvalho. Academic Conferences and Publishing Limited (ACPIL), 2013. p. 531-538 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AU - Soflano, Mario

AU - Connolly, Thomas

AU - Hainey, Thomas

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AB - The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e. g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed. 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game. This paper discusses the term adaptivity in a GBL context and presents the results of an empirical experimental study investigating the differences in learning effectiveness of different learning groups. The study was performed between three different game groups and a paper-based learning group with 120 students in Higher Education learning SQL (Structured Query Language). The results show that the game developed, regardless of mode, produced better learning outcomes than those who learned from a textbook. Particularly for adaptive GBL, the learning effectiveness was identified to be higher with lower completion time compared to the other modes of the game.

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KW - adaptivity

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M3 - Conference contribution

SN - 978-1-909507-65-4

T3 - Proceedings of the European Conference on Games-Based Learning

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Soflano M, Connolly T, Hainey T. An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL. In Escudeiro P, DeCarvalho CV, editors, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL). 2013. p. 531-538. (Proceedings of the European Conference on Games-Based Learning).