Adapting the twelve principles of classic animation to lectures

Marco Gilardi, Patrick Holroyd, Phil L Watten, Paul Newbury

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to a lecturing context. An analogy is drawn between an animator and a lecturer due to their shared objective: to communicate in an engaging way. If the fundamental principles of animation are read under the point of view of how they communicate a message, it is not difficult to see that they summarize some of the key concepts in the fields of education and educational psychology. Once adapted the principles can be used as a guideline by novice and experienced lecturers to increase students’ engagement both in traditional lectures and in e-learning environments. The principles have been applied successfully in teaching the Programming for 3D module and a number of modules at University of Sussex obtaining good feedback from students.
Original languageEnglish
Title of host publicationEurographics 2015 - Education Papaers
PublisherEuropean Association for Computer Graphics
Pages001-007
Number of pages8
DOIs
Publication statusPublished - 8 May 2015
Externally publishedYes

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