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Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared to non-action video game players

  • Katharina Margareta Theresa Pöhlmann*
  • , Louise O'Hare
  • , Patrick Dickinson
  • , Adrian Parke
  • , Julia Föcker
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Psychology