A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training

Thomas Hainey, Thomas M. Connolly, Liz Boyle, Yaelle Chaudy, Mario Soflano, Stephen Farrier, Frances Scott, Frances Barbour, Nina Roberts, Joanne Lawrie, Nick Wilson

Research output: Contribution to conferencePaper

Abstract

The Scottish Social Services Council (SSSC) are responsible for regulating the education and training of people working in social services in Scotland as it is the main regulatory body responsible for their registration. There are currently 191,000 social service workers in Scotland practicing with a variety of people in a variety of settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning (GBL) has captured the interest of educationalists for being a potential form of highly motivational supplementary learning and has been applied in a number of different disciplines including health care and social science education. Due to the current state of computer games technology, it now allows the creation of 3D immersive games with high fidelity graphics and increased realism beyond that of 2D games or web-based eLearning games to facilitate increased engagement and immersion. It was therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper details recent work with a generic simulated practice environment developed in Unity for childhood practice training. The paper presents an analysis of a preliminary evaluation that has been performed using the simulated practice environment with 20 Social Science students at the University of the West of Scotland (UWS) to generate empirical evidence in the field of GBL and inform the next stages of evaluation and development. The results obtained were very encouraging and the preliminary evaluation suggested improvements to the environment and the evaluation process.
Original languageEnglish
Pages1-9
Number of pages9
Publication statusPublished - 2014
EventEuropean Conference in the Applications of Enabling Technologies 2014 - IET Teacher Building, Glasgow, United Kingdom
Duration: 20 Nov 201421 Nov 2014
http://www.ed20work.eu/conference

Conference

ConferenceEuropean Conference in the Applications of Enabling Technologies 2014
Abbreviated titleECAET 2014
CountryUnited Kingdom
CityGlasgow
Period20/11/1421/11/14
Internet address

Fingerprint

health care
mobile social services
computer game
evaluation
social science
learning
clubs
home care
realism
education
childhood
worker
evidence
student

Keywords

  • 3D simulated practice environment
  • games-based learning
  • serious games
  • training
  • childhood practice
  • social work
  • preliminary quantitative
  • evaluation

Cite this

Hainey, T., Connolly, T. M., Boyle, L., Chaudy, Y., Soflano, M., Farrier, S., ... Wilson, N. (2014). A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training. 1-9. Paper presented at European Conference in the Applications of Enabling Technologies 2014, Glasgow, United Kingdom.
Hainey, Thomas ; Connolly, Thomas M. ; Boyle, Liz ; Chaudy, Yaelle ; Soflano, Mario ; Farrier, Stephen ; Scott, Frances ; Barbour, Frances ; Roberts, Nina ; Lawrie, Joanne ; Wilson, Nick. / A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training. Paper presented at European Conference in the Applications of Enabling Technologies 2014, Glasgow, United Kingdom.9 p.
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Hainey, T, Connolly, TM, Boyle, L, Chaudy, Y, Soflano, M, Farrier, S, Scott, F, Barbour, F, Roberts, N, Lawrie, J & Wilson, N 2014, 'A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training' Paper presented at European Conference in the Applications of Enabling Technologies 2014, Glasgow, United Kingdom, 20/11/14 - 21/11/14, pp. 1-9.

A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training. / Hainey, Thomas; Connolly, Thomas M.; Boyle, Liz; Chaudy, Yaelle; Soflano, Mario; Farrier, Stephen; Scott, Frances; Barbour, Frances; Roberts, Nina; Lawrie, Joanne; Wilson, Nick.

2014. 1-9 Paper presented at European Conference in the Applications of Enabling Technologies 2014, Glasgow, United Kingdom.

Research output: Contribution to conferencePaper

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T1 - A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training

AU - Hainey, Thomas

AU - Connolly, Thomas M.

AU - Boyle, Liz

AU - Chaudy, Yaelle

AU - Soflano, Mario

AU - Farrier, Stephen

AU - Scott, Frances

AU - Barbour, Frances

AU - Roberts, Nina

AU - Lawrie, Joanne

AU - Wilson, Nick

PY - 2014

Y1 - 2014

N2 - The Scottish Social Services Council (SSSC) are responsible for regulating the education and training of people working in social services in Scotland as it is the main regulatory body responsible for their registration. There are currently 191,000 social service workers in Scotland practicing with a variety of people in a variety of settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning (GBL) has captured the interest of educationalists for being a potential form of highly motivational supplementary learning and has been applied in a number of different disciplines including health care and social science education. Due to the current state of computer games technology, it now allows the creation of 3D immersive games with high fidelity graphics and increased realism beyond that of 2D games or web-based eLearning games to facilitate increased engagement and immersion. It was therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper details recent work with a generic simulated practice environment developed in Unity for childhood practice training. The paper presents an analysis of a preliminary evaluation that has been performed using the simulated practice environment with 20 Social Science students at the University of the West of Scotland (UWS) to generate empirical evidence in the field of GBL and inform the next stages of evaluation and development. The results obtained were very encouraging and the preliminary evaluation suggested improvements to the environment and the evaluation process.

AB - The Scottish Social Services Council (SSSC) are responsible for regulating the education and training of people working in social services in Scotland as it is the main regulatory body responsible for their registration. There are currently 191,000 social service workers in Scotland practicing with a variety of people in a variety of settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning (GBL) has captured the interest of educationalists for being a potential form of highly motivational supplementary learning and has been applied in a number of different disciplines including health care and social science education. Due to the current state of computer games technology, it now allows the creation of 3D immersive games with high fidelity graphics and increased realism beyond that of 2D games or web-based eLearning games to facilitate increased engagement and immersion. It was therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper details recent work with a generic simulated practice environment developed in Unity for childhood practice training. The paper presents an analysis of a preliminary evaluation that has been performed using the simulated practice environment with 20 Social Science students at the University of the West of Scotland (UWS) to generate empirical evidence in the field of GBL and inform the next stages of evaluation and development. The results obtained were very encouraging and the preliminary evaluation suggested improvements to the environment and the evaluation process.

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KW - games-based learning

KW - serious games

KW - training

KW - childhood practice

KW - social work

KW - preliminary quantitative

KW - evaluation

M3 - Paper

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EP - 9

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Hainey T, Connolly TM, Boyle L, Chaudy Y, Soflano M, Farrier S et al. A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training. 2014. Paper presented at European Conference in the Applications of Enabling Technologies 2014, Glasgow, United Kingdom.