A mobile-device based serious gaming approach for teaching and learning Java programming

T. Jordine, Ying Liang, E. Ihler

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Most first year computer science students would find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to allow students to learn programming skills in anytime anywhere. To enhance mobile teaching and learning, a research project started over a year ago and aims to create a mobile device based serious gaming approach along with a serious game for enhancing mobile teaching and learning for Java programming. So far the project has completed a literature review for understanding existing work and identifying problems in this area, conducted a survey for eliciting students' requirements for mobile gaming approach, and then established a mobile-device based serious gaming approach with a developed prototype of the game. This paper introduces the project, presents its details and discusses its current results. It is expected that the presented project will be helpful and useful to bring more efficient approaches with new mobile games into teaching object-oriented programming and to enhance students' learning experiences.
Original languageEnglish
Title of host publicationIEEE Frontiers in Education Conference (FIE), 2014
Number of pages5
ISBN (Print)9781479939220
Publication statusPublished - 2014


  • Java
  • computer aided instruction
  • computer science education
  • educational courses
  • mobile computing
  • object-oriented programming
  • serious games (computing)
  • Java programming
  • computer science student
  • mobile device
  • mobile learning
  • mobile teaching
  • serious game
  • Education
  • Games
  • Land mobile radio
  • Programming profession
  • serious gaming


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