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  • 2020
  • 2019
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Author

  • Gavin Baxter
2019
Open Access
File
2 Citations (Scopus)
22 Downloads (Pure)
2018

The design of the RU EU? game: a game-based approach to help students’ exploring of European identity and values

Boyle, E., Baxter, G., Jimoyiannis, A., Leith, M., Sim, D., Van Der Zwet, A., Scott, G., Terras, M., Tsiotakis, P., Hummel, H., Hauge, J. & Jandric, P., 20 Jun 2018, Technology and Innovation in Learning, Teaching and Education: First International Conference, TECH-EDU 2018, Thessaloniki, Greece, June 20–22, 2018, Revised Selected Papers. Tsitouridou, M., Diniz, J. A. & Mikropoulos, T. A. (eds.). Springer Nature Switzerland AG, Vol. 993. p. 120-133 14 p. (Communications in Computer and Information Science ; vol. 993).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2017

Adopting a virtual learning environment towards enhancing students’ self-efficacy

Mckenna, G., Baxter, G. & Hainey, T., 6 Feb 2017, In : Journal of Applied Research in Higher Education. 9, 1, p. 54-69

Research output: Contribution to journalArticle

4 Citations (Scopus)

E-portfolios and personal development: a higher educational perspective

Mckenna, G., Baxter, G. & Hainey, T., 6 Feb 2017, In : Journal of Applied Research in Higher Education. 9, 1, p. 147-171

Research output: Contribution to journalArticle

1 Citation (Scopus)

Guest editorial

Baxter, G., Hainey, T. & Mckenna, G., 6 Feb 2017, In : Journal of Applied Research in Higher Education. 9, 1, p. 2-4

Research output: Contribution to journalEditorial

1 Citation (Scopus)
Open Access
File
3 Citations (Scopus)
27 Downloads (Pure)
2016

A systematic literature review to identify empirical evidence on the use of computer games in business education and training

Fu, K., Hainey, T. & Baxter, G., 6 Oct 2016, 10th European Conference on Games Based Learning (ECGBL 2016): Paisley, United Kingdom, 6-7 October 2016. Connolly, T. & Boyle, L. (eds.). Paisley, Scotland: Academic Conferences and Publishing International Limited, Vol. 1. p. 232-239 8 p. (Proceedings of the European conference on games-based learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)