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Research Output 2008 2017

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Article
2017
development planning
self-efficacy
learning environment
student
quantitative method
development planning
staff
student
education
university teacher
2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C. & Pereira, J., Mar 2016, In : Computers & Education. 94, p. 178-192

Research output: Contribution to journalArticle

A systematic literature review of games-based learning empirical evidence in primary education

Hainey, T., Connolly, T. M., Boyle, E. A., Wilson, A. & Razak, A., Nov 2016, In : Computers & Education. 102, p. 202 - 223

Research output: Contribution to journalArticle

primary education
Education
learning
evidence
Teaching
2015

An application of adaptive games-based learning based on learning style to teach SQL

Soflano, M., Connolly, T. M. & Hainey, T., 2015, In : Computers & Education. 86, p. 192-211 20 p.

Research output: Contribution to journalArticle

Query languages
Students
learning
Textbooks
Adaptive systems

Learning style analysis in adaptive GBL application to teach SQL

Soflano, M., Connolly, T. M. & Hainey, T., Aug 2015, In : Computers & Education. 86, p. 105-119

Research output: Contribution to journalArticle

2014

A narrative literature review of games, animations and simulations to teach research methods and statistics

Boyle, E. A., MacArthur, E. W., Connolly, T. M., Hainey, T., Manea, M., Karki, A. & van Rosmalen, P., May 2014, In : Computers & Education. 74, p. 1-14

Research output: Contribution to journalArticle

2013

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands

Hainey, T., Westera, W., Connolly, T. M., Boyle, E., Baxter, G., Beeby, R. B. & Soflano, M., Nov 2013, In : Computers & Education. 69, p. 474-484

Research output: Contribution to journalArticle

schoolchild
primary school
programming
Learning
evaluation
2012

A systematic literature review of empirical evidence on computer games and serious games

Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T. & Boyle, J. M., Sep 2012, In : Computers & Education. 59, 2, p. 661-686

Research output: Contribution to journalArticle

Engagement in digital entertainment games: A systematic review

Boyle, E. A., Connolly, T. M., Hainey, T. & Boyle, J. M., May 2012, In : Computers in Human Behavior. 28, 3, p. 771-780

Research output: Contribution to journalArticle

Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence

Abdul Razak, A., Connolly, T. & Hainey, T., 2012, In : International Journal of Game-Based Learning. 2, p. 33-51 19 p.

Research output: Contribution to journalArticle

Curriculum
Learning
curriculum
teacher
learning
2011

An alternate reality game for language learning: ARGuing for multilingual motivation

Connolly, T. M., Stansfield, M. & Hainey, T., Aug 2011, In : Computers & Education. 57, 1, p. 1389-1415

Research output: Contribution to journalArticle

The role of psychology in understanding the impact of computer games

Boyle, E., Connolly, T. M. & Hainey, T., 2011, In : Entertainment Computing. 2, p. 69-74 6 p.

Research output: Contribution to journalArticle

Computer games
Social sciences
Serious games
2010

Evaluating Games-Based Learning

Hainey, T. & Connolly, T., 2010, In : International Journal of Virtual and Personal Learning Environments (IJVPLE). 1, 1, p. 57-71 15 p.

Research output: Contribution to journalArticle

Software engineering
engineering
evaluation
learning
process analysis