If you made any changes in Pure these will be visible here soon.

Research Output 2008 2017

Filter
Paper
2017
2014

A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training

Hainey, T., Connolly, T. M., Boyle, L., Chaudy, Y., Soflano, M., Farrier, S., Scott, F., Barbour, F., Roberts, N., Lawrie, J. & Wilson, N., 2014, p. 1-9. 9 p.

Research output: Contribution to conferencePaper

health care
mobile social services
computer game
evaluation
social science

Dynamic learning style in adaptive GBL application to teach SQL

Soflano, M., Connolly, T. & Hainey, T., 2014.

Research output: Contribution to conferencePaper

Learning analytics in serious games: a review of the literature

Chaudy, Y., Connolly, T. & Hainey, T., Nov 2014.

Research output: Contribution to conferencePaper

Education
Students
Engines
Serious games

Systematic literature review of learning using Web 2.0 tools in education and training

Azadegan, A., Connolly, T. & Hainey, T., 2014. 28 p.

Research output: Contribution to conferencePaper

learning
education
evidence
leisure time
social media
2013

UNITE: Collaborative learning in a 3D virtual world

Scullion, J., Stansfield, M., Livingstone, D. & Hainey, T., 2013.

Research output: Contribution to conferencePaper

Open Access
learning
self-efficacy
student
computer game
rating
2011

The Impact of ICT and Games Based Learning on Content and Language Integrated Learning

Wojtowicz, L., Stansfield, M., Connolly, T. & Hainey, T., 2011.

Research output: Contribution to conferencePaper

Open Access
Teaching
Education
Communication

The Implementation of DGBL Approach in Primary Schools across Renfrewshire

Abdul Razak, A., Connolly, T. & Hainey, T., Nov 2011.

Research output: Contribution to conferencePaper