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Research Output 2008 2017

2017
development planning
self-efficacy
learning environment
student
quantitative method
development planning
staff
student
education
university teacher

Guest editorial

Baxter, G., Hainey, T. & Mckenna, G., 6 Feb 2017, In : Journal of Applied Research in Higher Education. 9, 1, p. 2-4

Research output: Contribution to journalEditorial

2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C. & Pereira, J., Mar 2016, In : Computers & Education. 94, p. 178-192

Research output: Contribution to journalArticle

primary education
Education
learning
evidence
Teaching
2015
Query languages
Students
learning
Textbooks
Adaptive systems

Learning style analysis in adaptive GBL application to teach SQL

Soflano, M., Connolly, T. M. & Hainey, T., Aug 2015, In : Computers & Education. 86, p. 105-119

Research output: Contribution to journalArticle

2014

A narrative literature review of games, animations and simulations to teach research methods and statistics

Boyle, E. A., MacArthur, E. W., Connolly, T. M., Hainey, T., Manea, M., Karki, A. & van Rosmalen, P., May 2014, In : Computers & Education. 74, p. 1-14

Research output: Contribution to journalArticle

An Assessment Engine: Educators as Editors of their Serious Games' Assessment

Chaudy, Y., Connolly, T. & Hainey, T., 2014, PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), p. 58-67 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

A preliminary evaluation of an immersive 3D simulated practice environment for social and health care training

Hainey, T., Connolly, T. M., Boyle, L., Chaudy, Y., Soflano, M., Farrier, S., Scott, F., Barbour, F., Roberts, N., Lawrie, J. & Wilson, N., 2014, p. 1-9. 9 p.

Research output: Contribution to conferencePaper

health care
mobile social services
computer game
evaluation
social science

A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education Level

Hainey, T., Soflano, M. & Connolly, T. M., 2014, Psychology, Pedagogy, and Assessment in Serious Games. Connolly, T. M., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). Hershey, PA, USA: Idea Group Inc, p. 270-291 22 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

learning
education
lack
interactive media
computer game

Are Web2.0 Tools Used to Support Learning in Communities of Practice

Healy, A., Hainey, T., Connolly, T. & Baxter, G., 2014, International Joint Conference SOCO’13-CISIS’13-ICEUTE’13. Herrero, Á., Baruque, B., Klett, F., Abraham, A., Snášel, V., de Carvalho, A. C. P. L. F., Bringas, P. G., Zelinka, I., Quintián, H. & Corchado, E. (eds.). Springer International Publishing AG, p. 699-708 10 p. (Advances in Intelligent Systems and Computing).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

learning
community
knowledge transfer
learning organization
participation

Assessment Integration in Serious Games

Hainey, T., Connolly, T., Yaëlle, C., Boyle, E., Beeby, R. & Soflano, M., 2014, Psychology, Pedagogy, and Assessment in Serious Games. M. Connolly, T., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). Hershey, PA, USA: Idea Group Inc, p. 317-341 25 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

reputation
learning
Teaching
literature

A Survey of Academics’ Views of the Use of Web2.0 Technologies in Higher Education

Hainey, T., Connolly, T., Baxter, G. & Gould, C., 2014, International Joint Conference SOCO’13-CISIS’13-ICEUTE’13. Herrero, Á., Baruque, B., Klett, F., Abraham, A., Snášel, V., de Carvalho, A. C. P. L. F., Bringas, P. G., Zelinka, I., Quintián, H. & Corchado, E. (eds.). Springer International Publishing AG, p. 689-698 (Advances in Intelligent Systems and Computing).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

lack
education
social media
educator
communication

A Systematic Literature Review to Identify Empirical Evidence on the use of Games-Based Learning in Primary Education for Knowledge Acquisition and Content Understanding

Hainey, T., Connolly, T., Boyle, E., Azadegan, A., Wilson, A., Razak, A. & Gray, G., 2014, PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), p. 167-175 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training

Hainey, T., Connolly, T., Boyle, E., Chaudy, Y., Azadegan, A., Soflano, M., Farrier, S., Scott, F., Barbour, F., Roberts, N., Lawrie, J. & Wilson, N., 2014, PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), p. 159-166 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Dynamic learning style in adaptive GBL application to teach SQL

Soflano, M., Connolly, T. & Hainey, T., 2014.

Research output: Contribution to conferencePaper

EngAGe: A Link between Educational Games Developers and Educators

Chaudy, Y., Connolly, T. M. & Hainey, T., 2014, 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014. IEEE, p. 1-7 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

educator
teacher
effectiveness of teaching
learning motivation
learning

How to Teach Entrepreneurship Using Serious Games and Web 2.0

Protopsaltis, A., Hetzner, S., Borotis, S., Connolly, T. & Hainey, T., 2014, IEEE 14th International Conference on Advanced Learning Technologies (ICALT), 2014. IEEE, p. 227-229 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

entrepreneurship
EU
secondary school
student
questionnaire

Learning analytics in serious games: a review of the literature

Chaudy, Y., Connolly, T. & Hainey, T., Nov 2014.

Research output: Contribution to conferencePaper

Education
Students
Engines
Serious games

Learning Styles in Adaptive Games-Based Learning

Soflano, M., Connolly, T. M. & Hainey, T., 2014, International Joint Conference SOCO’13-CISIS’13-ICEUTE’13. Herrero, Á., Baruque, B., Klett, F., Abraham, A., Snášel, V., de Carvalho, A. C. P. L. F., Bringas, P. G., Zelinka, I., Quintián, H. & Corchado, E. (eds.). Springer International Publishing AG, Vol. 239. p. 709-717 9 p. (Advances in Intelligent Systems and Computing).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

learning
student
questionnaire
classroom
cause

Psychology, Pedagogy, and Assessment in Serious Games

Connolly, T., Hainey, T., Boyle, E., Baxter, G. & Pablo, M-G., 2014, Hershey, PA, USA: Idea Group Inc.

Research output: Book/ReportBook

psychology
learning
leisure time
entertainment
psychologist

Systematic literature review of learning using Web 2.0 tools in education and training

Azadegan, A., Connolly, T. & Hainey, T., 2014. 28 p.

Research output: Contribution to conferencePaper

learning
education
evidence
leisure time
social media

Teaching entrepreneuship using serious games in a Web 2.0 environment

Protopsaltis, A., Borotis, S., Connolly, T. & Hainey, T., 2014, 2014 International Conference on Interactive Mobile Communication Technologies and Learning. IEEE, p. 242-246 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Teaching
entrepreneurship
EU
questionnaire
lifelong learning

The Use of Games as an Educational Web2.0 Technology

Hainey, T. & Connolly, T. M., 2014, International Joint Conference SOCO’13-CISIS’13-ICEUTE’13. Herrero, Á., Baruque, B., Klett, F., Abraham, A., Snášel, V., de Carvalho, A. C. P. L. F., Bringas, P. G., Zelinka, I., Quintián, H. & Corchado, E. (eds.). Springer International Publishing AG, Vol. 239. p. 719-728 10 p. (Advances in Intelligent Systems and Computing).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

computer game
educational technology
education
2013

An Application of Adaptive Games-Based Learning Based on Learning Style to Teach SQL

Soflano, M., Connolly, T. & Hainey, T., 2013, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Escudeiro, P. & DeCarvalho, CV. (eds.). Academic Conferences and Publishing Limited (ACPIL), p. 531-538 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Development and Evaluation of a Generic E-CLIL Web2.0 Games Engine

Hainey, T. & Connolly, T., 2013, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Escudeiro, P. & DeCarvalho, CV. (eds.). Academic Conferences and Publishing Limited (ACPIL), p. 198-207 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Development of an Implementation Framework for Games-Based Construction Learning Using Scratch in Primary Education

Wilson, A., Hainey, T. & Connolly, T., 2013, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Escudeiro, P. & DeCarvalho, CV. (eds.). Academic Conferences and Publishing Limited (ACPIL), p. 587-595 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Specification and Design of a Generalized Assessment Engine for GBL Applications

Chaudy, Y., Connolly, T. & Hainey, T., 2013, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Escudeiro, P. & DeCarvalho, CV. (eds.). Academic Conferences and Publishing Limited (ACPIL), p. 105-114 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

StartUp_EU: Using Game-Based Learning and Web 2.0 Technologies to Teach Entrepreneurship to Secondary Education Students

Protopsaltis, A., Hainey, T., Borosis, S., Connolly, T., Copado, J. & Hezner, S., 2013, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), p. 484-494 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

UNITE: Collaborative learning in a 3D virtual world

Scullion, J., Stansfield, M., Livingstone, D. & Hainey, T., 2013.

Research output: Contribution to conferencePaper

Open Access
learning
self-efficacy
student
computer game
rating
schoolchild
primary school
programming
Learning
evaluation
2012

A Pilot Implementation of an Immersive Online 3D Environment for Collaboration Among Computing Students in a Scottish University

Scullion, J., Hainey, T., Stansfield, M. & Connolly, T., 2012, 451 p. Academic Conferences and Publishing International Ltd.

Research output: Other contribution

Applying mLearning in Software Engineering Education: A survey of mobile usage

Hainey, T., MacPhail, A. & Connolly, T., 2012, Proceedings of the IADIS International Conference Mobile Learning. Sánchez, I. A. & Isaías, P. (eds.). International Association for Development of the Information Society (IADIS)

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Assessment Integration in Games-Based Learning: A Preliminary Review of the Literature

Hainey, T., Connolly, T., Baxter, G., Boyle, E. & Beeby, R., 2012, PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING. Reading, England, Vol. 2012. p. 174-183

Research output: Chapter in Book/Report/Conference proceedingConference contribution

A systematic literature review of empirical evidence on computer games and serious games

Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T. & Boyle, J. M., Sep 2012, In : Computers & Education. 59, 2, p. 661-686

Research output: Contribution to journalArticle

2 Downloads (Pure)

Cognitive Task Analysis (CTA) in the Continuing/Higher Education Methods Using Games (CHERMUG) Project

Boyle, E., van Rosmalen, P., MacArthur, E., Connolly, T., Hainey, T., Johnston, B., Ger, P. M., Manjon, B. F., Karki, A., Pennanen, T., Manea, M. & Starr, K., 2012, Proceedings of the 6th European Conference on Games Based Learning. Felicia, P. (ed.). Reading: Academic Conferences and Publishing Limited (ACPIL), p. 63-71 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
research method
statistics
expert
education
student

Engagement in digital entertainment games: A systematic review

Boyle, E. A., Connolly, T. M., Hainey, T. & Boyle, J. M., May 2012, In : Computers in Human Behavior. 28, 3, p. 771-780

Research output: Contribution to journalArticle

Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts

Wilson, A., Hainey, T. & Connolly, T., 2012, Proceedings of the 6th European Conference on Games Based Learning. Felicia, P. (ed.). Academic Conferences and Publishing Limited (ACPIL), p. 549-558 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

computer game
schoolchild
primary school
programming
primary education

Learning 2.0: Using Web 2.0 Technologies for Learning in an Engineering Course

Connolly, T., Gould, C., Baxter, G. & Hainey, T., 2012, Higher Education Institutions and Learning Management Systems: Adoption and Standardization. Idea Group Inc, p. 50-73

Research output: Chapter in Book/Report/Conference proceedingChapter

vocational education
engineering
learning
educational technology
weblog

Research on e-Learning and ICT in Education

Stansfield, M., Connolly, T., Hainey, T. & Baxter, G., 2012, Research on e-Learning and ICT in Education. Jimoyiannis, A. (ed.). New York, NY: Springer New York, p. 227-239 13 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

electronic learning
computer game
education
educator
resources
Curriculum
Learning
curriculum
teacher
learning

The use of Games-Based Learning at Primary Education Level Within the Curriculum for Excellence: A Combined Result of two Regional Teacher Surveys

Razak, A. A., Connolly, T., Baxter, G., Hainey, T. & Wilson, A., 2012, PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING. Reading, England: Academic Conferences and Publishing Limited (ACPIL), Vol. 2012. p. 401-409

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2011

ARGuing for multilingual motivation in Web 2.0: an evaluation of a large-scale European pilot

Hainey, T., Connolly, T., Stansfield, M. & Boyle, E., 2011, Handbook of research on improving learning and motivation through educational games: multidisciplinary approaches. Felicia, P. (ed.). Hershey, PA.: Information Science Reference, p. 240-260

Research output: Chapter in Book/Report/Conference proceedingChapter

computer game
evaluation
simulation
language education
teacher

Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool

Wilson, A., Connolly, T., Hainey, T. & Moffat, D., 2011, Proceedings of the 5th European Conference on Games Based Learning. Gouscos, D. & Meimaris, M. (eds.). Academic Conferences and Publishing Limited (ACPIL), p. 639-649 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

computer game
schoolchild
programming
evaluation
primary education

Gender Differences in Motivations for Playing Computer Games: A Combined Analysis of Three Studies

Hainey, T., Boyle, E., Connolly, T. & Stansfield, M., 2011, 5th European Conference on Games Based Learning. Reading: Academic Conferences and Publishing Limited (ACPIL), p. 211-219 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution