Paul Keir

Accepting PhD Students

PhD projects

https://www.uws.ac.uk/study/school-of-ceps-phd-projects

20052025

Research activity per year

Personal profile

Area of academic expertise - outline

Following a number of years within the video games industry, in roles including lead programmer and managing director, increasing research interests led to a Ph.D. in Computer Science from Glasgow University. My research interests concern topics such as high-performance parallel computing systems; compilers for GPGPU and heterogeneous multicore architectures; low-power computing; edge computing; secure programming; and functional programming. While with Codeplay Software of Edinburgh I have had research and managerial responsibility on EU FP7 projects including Peppher, LPGPU and CARP.

Current research activities

My research involves static program analysis involving compile-time programming, metaprogramming and reflection. I also investigate the implementation of parallel programming models for GPGPU programming, including Khronos SYCL. I am co-PI on an Innovate UK KTP project with HF Group, and contribute to many open source projects including GCC, LLVM and Boost. I am also an ISO Individual Expert and member of the BSI C++ Panel, and of the Khronos advisory panels for both SYCL and OpenCL.

My current research students include:

  • 2025 – Present: Mr David Johnston (M.Phil./Ph.D.), Enhancing NPC Interactions in Video Games through Generative AI (Funded by the University of the West of Scotland)

Previous Ph.D. students:

  • Completed March 2024 Mr Raymond Holder (M.Phil./Ph.D.), Analysis of the application of immersive technologies and gamification to computer science education (Funded by the University of the West of Scotland)
  • Completed Aug 2022: Mr Andrew Gozillon (M.Phil./Ph.D.), Metaprogramming for Heterogeneous Parallelism (Funded by the University of the West of Scotland)

Desired research direction

A key structural change in modern computing is the move towards highly parallel, low-power, and heterogeneous hardware architectures. My research aims to tackle challenges integrated with such developments, including the need to manage the complexity of software development through novel parallel programming models; the reduction in computing's carbon footprint through the use of related frameworks; the application of functional programming and advanced type checking mechanisms to provide reassurance of software correctness; and the improvement of performance portability in computational science. I am also interested in the long-term improvements to human-computer interaction (HCI) facilitated by the novel integration of eye tracking, along with augmented and virtual reality in ubiquitous computing; and the relevance of such opportunities for future smart cities.

Target collaborative companies

  • Software Tools
  • Semiconductors
  • Gaming and Interactive Graphics

Target collaborative organisations

  • High Performance Computing
  • Functional Programming
  • Compiler Technology

Other areas of expertise available for knowledge exchange

  • Functional Programming
  • Secure Programming in C++ and Mozilla Rust
  • Parallel and GPGPU Programming
  • Parsing, Translation and Compiler Technology
  • Message Passing Interface Programming
  • Embedded, Games Console, and Interactive 3D Graphics Development

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 8 - Decent Work and Economic Growth
  • SDG 9 - Industry, Innovation, and Infrastructure
  • SDG 11 - Sustainable Cities and Communities

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Collaborations and top research areas from the last five years

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