Keyphrases
Technoculture
66%
The Self
45%
Dreamscape
45%
Performativity
44%
Scottish
42%
Extended Reality
40%
HyPer
38%
Social Media
38%
Consumer Discourse
33%
Digital Divide
33%
Glastonbury
33%
Germany
33%
Live Site
33%
Mega-events
33%
Physical Capital
33%
Territorialization
33%
Student Perceptions
33%
Enterprise Technology
33%
Transhuman
33%
Futurology
33%
Urban Space
33%
Technological Integration
33%
Scottish Education
33%
Olympics
33%
Torch Relay
33%
Expert Opinion
33%
Postgraduate Students
33%
Digital Discourse
33%
Business Education
33%
Digital Approach
33%
Festivity
33%
Problematization
33%
Citizen-consumer
33%
Health Clubs
33%
Event Culture
33%
Dark Fantasy
33%
Higher Education Sector
33%
Mystification
33%
Social Theorists
33%
Senior Lecturer
33%
Business Schools
33%
West of Scotland
33%
Immersive
33%
Digital Media
33%
Multisensory Experience
33%
Transformative Technology
33%
Sociocultural Theory
33%
Metaverse
33%
Hyperreality
33%
Formal Education
22%
Social Sciences
Discourse
100%
UK
66%
Sport Event
50%
London
50%
Festival
44%
Subjectivity
38%
Action Research
33%
Mystification
33%
Qualitative Method
33%
Mega Event
33%
Urban Spaces
33%
Western World
33%
Consumerism
33%
Research Project
33%
Future Studies
33%
Sociocultural Theory
33%
Citizen-Consumers
33%
International Media
33%
Commerce
33%
Commodification
33%
Metaverse
33%
Techno Culture
33%
USA
33%
Formal Education
33%
Economic Education
33%
Alcoholic Beverages
33%
Germany
33%
Digital Media
33%
Authors
23%
Vocational Education
16%
Labor Market
16%
Education Level
16%
Empirical Research
16%
Competitive Advantage
16%
Sport
11%
Cultural Economy
11%
Brazil
11%
Religious Buildings
6%
Brand Management
6%
Cultural Capital
6%
Narrative
6%
Hypermedia
6%
Morality
6%
Virtual Reality
6%
Artificial Intelligence
6%
Law
6%
Arts and Humanities
Case Study
50%
dreamscapes
50%
Performativity
44%
Festivity
33%
Glastonbury
33%
Mystification
33%
Body politics
33%
Digital
33%
Hyperreality
33%
Spectacles
33%
Performative
33%
Germany
33%
fascination
33%
backdrop
33%
Media discourse
33%
Domination
33%
Referential
33%
Aesthetic Politics
33%
Consumerism
33%
Medical discourse
33%
venues
33%
Subjectivity
22%
Pine
16%
Saturation
16%
Virtual Reality
16%
Expression
16%
Gaze
16%
Virtual
16%
era
16%
Primacy
16%
Artificial Intelligence
16%
Morality
16%
Law
16%
Performing Art
11%
Fantasy
11%
Glastonbury Festival
11%
Modern Era
11%
Manufacture
11%
Spatial
11%
Munich
11%
Ephemeral
11%
Extravaganza
11%
Cultural Users
11%
Cultural Economy
11%
Football
11%
World Cup
11%
CAChe
11%
supporters
11%
City-state
11%
Brazil
11%