Keyphrases
Virtual Reality
85%
Extended Reality
85%
Dynamic Terrain
50%
XR Technologies
50%
Virtual Observation
40%
Terrain Deformation
40%
Leadership Skills
40%
Student Engagement
40%
Higher Education Sector
40%
Design Process
33%
West of Scotland
33%
Computer-aided Design
30%
Undergraduate Program
28%
Virtual Simulation
27%
Scotland
26%
Higher Education
26%
Augmented Reality
25%
COVID-19 Pandemic
25%
Gamified
25%
Design Review
23%
Sussex
22%
Architecture Engineering
22%
Virtual Reality Exercise
20%
Industrial Training
20%
Video Recording
20%
Virtual Reality Interface
20%
User Actions
20%
SMEs
20%
XR Applications
20%
Teaching Mathematics
20%
Fiction Film
20%
Design Fiction
20%
Filmmaking
20%
Reality Lab
20%
Local Terrain
20%
Unscented
20%
Drift-diffusion
20%
Diffusion-based
20%
Tool Development
20%
Decision Analysis
20%
Sequential multiple Assignment Randomized Trial (SMART)
20%
Visualization Module
20%
Mobile Visualization
20%
Nursing
20%
Lessons Learned
20%
Spatial Processing
20%
Research Expertise
20%
Non-native
20%
Heritage Sector
20%
Computer-aided Visualization
20%
Computer Science
Extended Reality
100%
Virtual Reality
98%
Computer Aided Design
60%
Human-Computer Interaction
40%
Engineering Program
30%
Video Recording
20%
Software Development Tool
20%
Production Step
20%
Early Design Stage
20%
Medium Interaction
20%
Remote Location
20%
Visualization Module
20%
Input Device
20%
Mobile Platform
20%
Professional Video
20%
Contextual Design
20%
Industry 4.0
20%
Successful Project
20%
Fundamental Principle
20%
Stressful Situation
20%
Use Case
20%
Gamification
20%
Starting Point
20%
Content Creation
20%
Learning Technology
20%
Decision Theory
20%
Learning Experiences
20%
Product Design
20%
Visualization Tool
20%
Business Intelligence
20%
Paper Prototype
16%
game based learning
16%
Visual Informations
13%
Case Study
13%
Training Course
13%
Virtual Reality Application
10%
Mathematical Concept
10%
Interaction Design
10%
Supporting Program
10%
Complex Task
10%
Student Engagement
10%
Functional Requirement
10%
Educational Level
10%
Individual Participant
10%
Virtual Camera
10%
Movement Participant
10%
Immersive Virtual Reality
10%
User Experience
10%
Emerging Technology
10%
Serious Game
10%