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Personal profile

Overview

My research interest is in Immersive Technologies (Virtual Realit, Augmented Rreality, Mixed Reality) and the developmet of software tools for them.

My background is in Mathematics and Computer Science and I have experience in 3D reconstructions from photographs and physically based simulations for Computer Games.

My secondary research interest is in Higher Education, and I am interested in developing and apply new technologies to improve students experience and learning in the classroom.

Area of academic expertise - outline

My area of research expertise is in Immersive Technologies, in particular I am interested in two topics (1) the development of authoring tools that will make content creation easier and more accessible to non technical audiences, (2) the design and protoryping of Immersive Spaces and Experineces.

I am currently leading two projects. The first one looks at the generation of authoring tools for disaster response training, the second looks at how design and prototype Immersive Spaces that bridge te gap between reality and virtuality.

During my PhD I developed a system for dynamic terrain simulations in games that allows players to efficiently deform and change at run time the game terrain morphology on a local scale. As a post-doctoral researcher I developed a prototype for a mobile app that allows users to reconstruct a human body from a set of two orthogonal images of a person.

Current research activities

Currently my research focuses on designing a system that will allow non-technical users to build immersive learning experiences in Virtual Reality (VR).

The development of such system will allow users with different levels of computing literacy to build immersive experiences that have high visual and interaction quality. Moreover, it will favour cross disciplinary research collaborations, making the generation of VR based experiments accessible to a larger number of researchers.

I am also collaborating with a museum to study how to create an immersive experience that bridges the gap between reality and virtuality and complements the activities that the museum is currently undertaking.

Desired research direction

The goal of my research is to facilitate the creation of Immersive Experiences incorporating human, sensorial and technological aspects of the experience.

Other areas of expertise available for knowledge exchange

Virtual Reality, Augmented Reality, Mixed Reality, Immersive Experiences, 3D Reconstructions, Computer Graphics, Mathematics

Keywords

  • QA76 Computer software
  • Virtual Reality
  • Augmented Reality
  • Immersive Technologies
  • Immersive Experiences
  • 3D Reconstructions
  • Computer Graphics
  • Virtual Prototyping
  • Physical Prototyping
  • QA75 Electronic computers. Computer science
  • LB2300 Higher Education

Fingerprint Dive into the research topics where Marco Gilardi is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2014 2019

  • 7 Conference contribution
  • 1 Doctoral Thesis

Leadership skills in the higher education sector: a study of Scotland

Harrison, C., Collins, S., Gilardi, M., Reilly, C. A., Valentin, S., Balaraman, P. & Papadopoulou, C., 18 Apr 2019, (Accepted/In press) British Academy of Management (BAM) 2019 Conference. British Academy of Management, 9 p. 437

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
leadership
education
pragmatics
questionnaire
university
102 Downloads (Pure)

Virtual observation of virtual reality simulations

Howie, S. R. & Gilardi, M., 2 May 2019, CHI '19 : Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 6 p. LBW2710

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Virtual reality
Cameras

Design Fiction Film-Making: A Pipeline for Communicating Experiences

Gilardi, M., Holroyd, P., Brownbridge, C., Watten, P. L. & Obrist, M., 7 May 2016, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, p. 1398-1406 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pipelines
Human computer interaction
Specifications

Drift-Diffusion Based Real-Time Dynamic Terrain Deformation

Gilardi, M., Watten, P. L. & Newbury, P., 9 May 2016, EUROGRAPHICS 2016 - Short Papers. European Association for Computer Graphics, p. 045-048 4 p. (Eurographics Technical Report Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Soils
Computer simulation
Chemical analysis
Industry

Scented Material: Changing Features of Physical Creations based on Odors

Jezler, O., Gatti, E., Gilardi, M. & Obrist, M., 7 May 2016, Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, p. 1677-1683 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Odors
Sensory feedback
Human computer interaction
Clay
Communication

Activities 2016 2019

  • 2 Participation in workshop, seminar, course
  • 2 Invited talk
  • 2 Oral presentation
  • 1 Types of Public engagement and outreach - Schools engagement

Get into Engineering

Ashwini Konanahalli (Examiner), Junseo Bae (Contributor), Marco Gilardi (Contributor)
7 Jan 201920 May 2019

Activity: OtherTypes of Public engagement and outreach - Schools engagement

Leadership in Higher Education: A Study of the University of the West of Scotland

Christian Harrison (Speaker), Stephen Collins (Speaker), Marco Gilardi (Speaker), Christine Reilly (Speaker), Stephanie Valentin (Speaker), Pravin Balaraman (Speaker), Constantina Papadopoulou (Speaker)
27 Jun 2019

Activity: Talk or presentationOral presentation

Maths, Images and Videogames

Marco Gilardi (Keynote speaker)
12 Nov 2019

Activity: Talk or presentationInvited talk

Workshop del Corso di Studi in Matematica

Marco Gilardi (Invited speaker)
17 May 201818 May 2018

Activity: Participating in or organising an eventParticipation in workshop, seminar, course

The Entrepreneurial Game Plan for Young People with Convictions - Workshopp

Marco Gilardi (Organiser), Johanne Miller (Organiser)
11 Oct 2018

Activity: Participating in or organising an eventParticipation in workshop, seminar, course

File

Press / Media

Our Dream - The Immersive Museum

Marco Gilardi, Mario Soflano & Derek Turner

21/02/19

1 Media contribution

Press/Media: Other

Profiles

Virtual reality
Sensory feedback
virtual reality
locomotion
Experiments
Students
Multitasking
Online systems
Internet