Research output per year
Research output per year
Accepting PhD Students
PhD projects
Virtual Reality
Augmented Reality
Mixed Reality
Extended Realities
Willing to speak to media
Research activity per year
My research interest is in Immersive Technologies (Virtual Realit, Augmented Rreality, Mixed Reality) and the developmet of software tools for XR applied to Education, Industrial Training and Heritage.
My background is in Mathematics and Computer Science and I have experience in 3D reconstructions from photographs and physically based simulations for Computer Games.
My secondary research interest is in Higher Education, and I am interested in developing and apply new technologies to improve students experience and learning in the classroom.
My area of research expertise is in Extended Realities (XR) a branch of Spatial Computing. In particular I am interested in two topics (1) the development of tools that will make training and education using XR easier and more accessible to non technical audiences, (2) the design and protoryping of XR Experineces for the Heritage sector.
Currently my research focuses on trainee assessoment in industrial training using Virtual Reality (VR) and on the effects of using VR as a delivery platform for distance learning with an eye on accessibility.
I am also collaborating with museums to study how to create immersive experiences that bridge the gap between reality and virtuality and complement the activities that museuma are currently undertaking.
The goal of my research is to understand the effects Extender Realities technologies applicaitons to higher education, industy, and the heritage sector trough collaboration with such indurtries. Developing effective innovative soultions and immersive interfaces that explore new ways of remote working and online presence using virtual, augmented, or mixed reality.
I currently teach in the Compuret Games Development programme at different levels. Namely I teach:
Applied Maths for Games and User Research: In this module an applied approach to Mathematics is used to teach students Linear Algebra and basic Statistics concepts used in game development;
Game Engines 1 and 2: In these modules students learn how to use a game engine to develop a game from the groud up.
Game User Research: In this module students are introduced to research methods and methodologies used in the game industry to ensure that the games produced are well recieved and meet the quality expectations from players.
Immersive Experiences Design and Immersive Experiences Implementation: In these related modules students learn how to design and implement and immerisve experience using XR. Going from acquiring the brief from a client to developing the idea and the design, through prototyping cycles and final implementation until the final release of the experience.
I am happy to collaborate with any organization that is interested in applying XR technologies to their workflow. With particular interest for, but not limited to, industrial training and the heritage sectors.
I am also happy to discuss academic partnership and collaborations with other Universities interested in applying XR to higher education
I am interested to collaborate with any company that has interest in extended realities technologies (VR, AR or MR).
I am currently collaorating with:
- Smartify (ongoing);
- Swagelok Scotland (ongoing)
I have collaborated in the past with:
- Golden Casket;
- Little's;
- The Scottish Crannog Centre;
- The Tain Muesum;
- ISO Design;
- The VR Hive;
User Experience, UI Information Architecture, 3D Reconstructions, Computer Graphics, Mathematics
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
External Examiner, University of Chester
Sept 2021 → …
Advisory Board Member, Fuze Management Services Ltd - trading as 'The VR Hive'
Apr 2021 → Dec 2021
Research output: Contribution to conference › Presentation
Research output: Contribution to journal › Article › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Research output: Contribution to conference › Paper › peer-review
Gilardi, M. (Recipient), Mar 2021
Prize: Other distinction
Gilardi, M. (Recipient), 2025
Prize: Other distinction
Gilardi, M. (Recipient), Aug 2020
Prize: Other distinction
Gilardi, M. (Recipient), Hainey, T. (Recipient), Walker, A. (Recipient), Rodriguez Nunez, C. (Recipient) & Bakhshi, A. (Recipient), 2020
Prize: Prize (including medals and awards)
Gilardi, M. (Speaker) & Holder, R. (Speaker)
Activity: Talk or presentation › Invited talk
Gilardi, M. (Organiser), Hamilton, D. (Invited speaker) & Tzanidis, T. (Invited speaker)
Activity: Participating in or organising an event › Participation in workshop, seminar, course
Gilardi, M. (Chair), Cund, A. (Invited speaker) & Lewis, S. (Invited speaker)
Activity: Participating in or organising an event › Participation in conference
Gilardi, M. (Keynote speaker)
Activity: Talk or presentation › Invited talk
Gilardi, M. (Invited speaker)
Activity: Participating in or organising an event › Participation in workshop, seminar, course
10/07/24
1 Media contribution
Press/Media: Other
29/03/24
1 Media contribution
Press/Media: Research
29/03/24
1 item of Media coverage
Press/Media: Research
1/11/22
1 Media contribution
Press/Media: Other