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Virtual Reality Augmented Reality Mixed Reality Computer Graphics 3D Reconstruction

Willing to speak to media


Research output per year

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Personal profile


My research interest is in Immersive Technologies (Virtual Realit, Augmented Rreality, Mixed Reality) and the developmet of software tools for XR.

My background is in Mathematics and Computer Science and I have experience in 3D reconstructions from photographs and physically based simulations for Computer Games.

My secondary research interest is in Higher Education, and I am interested in developing and apply new technologies to improve students experience and learning in the classroom.

Area of academic expertise - outline

My area of research expertise is in Immersive Technologies, in particular I am interested in two topics (1) the development of authoring tools that will make content creation easier and more accessible to non technical audiences, (2) the design and protoryping of Immersive Spaces and Experineces.

Current research activities

Currently my research focuses on designing a system that will allow non-technical users to build immersive learning experiences in Virtual Reality (VR).

The development of such system will allow users with different levels of computing literacy to build immersive experiences that have high visual and interaction quality. Moreover, it will favour cross disciplinary research collaborations, making the generation of VR based experiments accessible to a larger number of researchers.

I am also collaborating with a museum to study how to create an immersive experience that bridges the gap between reality and virtuality and complements the activities that the museum is currently undertaking.

Desired research direction

The goal of my research is to facilitate the creation of Immersive Experiences incorporating human, sensorial and technological aspects of the experience.

Other areas of expertise available for knowledge exchange

Virtual Reality, Augmented Reality, Mixed Reality, Immersive Experiences, 3D Reconstructions, Computer Graphics, Mathematics


  • QA76 Computer software
  • Virtual Reality
  • Augmented Reality
  • Immersive Technologies
  • Immersive Experiences
  • 3D Reconstructions
  • Computer Graphics
  • Virtual Prototyping
  • Physical Prototyping
  • QA75 Electronic computers. Computer science
  • LB2300 Higher Education

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Research Output

Open Access
  • 4 Downloads (Pure)
    Open Access
  • 4 Downloads (Pure)

    Identifying the impact of using Augmented and Virtual Reality in educational contexts

    Howson, O. & Gilardi, M., 26 Jul 2019.

    Research output: Contribution to conferencePoster

    Open Access
  • 18 Downloads (Pure)
  • Leadership skills in the higher education sector: a study of Scotland

    Harrison, C., Collins, S., Gilardi, M., Reilly, C. A., Valentin, S., Balaraman, P. & Papadopoulou, C., 5 Sep 2019, British Academy of Management (BAM) 2019 Conference. British Academy of Management, 9 p. 437

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
  • 36 Downloads (Pure)


    • 2 Participation in workshop, seminar, course
    • 2 Invited talk
    • 2 Oral presentation
    • 1 Types of Public engagement and outreach - Schools engagement

    Maths, Images and Videogames

    Marco Gilardi (Keynote speaker)

    12 Nov 2019

    Activity: Talk or presentationInvited talk

    Gateway to Engineering

    Ashwini Konanahalli (Examiner), Junseo Bae (Contributor) & Marco Gilardi (Contributor)

    7 Jan 201920 May 2019

    Activity: OtherTypes of Public engagement and outreach - Schools engagement

    Leadership in Higher Education: A Study of the University of the West of Scotland

    Christian Harrison (Speaker), Stephen Collins (Speaker), Marco Gilardi (Speaker), Christine Reilly (Speaker), Stephanie Valentin (Speaker), Pravin Balaraman (Speaker) & Constantina Papadopoulou (Speaker)

    27 Jun 2019

    Activity: Talk or presentationOral presentation

    Workshop del Corso di Studi in Matematica

    Marco Gilardi (Invited speaker)

    17 May 201818 May 2018

    Activity: Participating in or organising an eventParticipation in workshop, seminar, course

    The Entrepreneurial Game Plan for Young People with Convictions - Workshopp

    Marco Gilardi (Organiser) & Johanne Miller (Organiser)

    11 Oct 2018

    Activity: Participating in or organising an eventParticipation in workshop, seminar, course


    Press / Media

    Our Dream - The Immersive Museum

    Marco Gilardi, Mario Soflano & Derek Turner


    1 Media contribution

    Press/Media: Other