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Virtual Reality
Augmented Reality
Mixed Reality
Extended Realities

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Research activity per year

Personal profile


My research interest is in Immersive Technologies (Virtual Realit, Augmented Rreality, Mixed Reality) and the developmet of software tools for XR applied to Education, Industrial Training and Heritage.

My background is in Mathematics and Computer Science and I have experience in 3D reconstructions from photographs and physically based simulations for Computer Games.

My secondary research interest is in Higher Education, and I am interested in developing and apply new technologies to improve students experience and learning in the classroom.

Area of academic expertise - outline

My area of research expertise is in Extended Realities (XR) a branch of Spatial Computing. In particular I am interested in two topics (1) the development of tools that will make training and education using XR easier and more accessible to non technical audiences, (2) the design and protoryping of XR Experineces for the Heritage sector.

Current research activities

Currently my research focuses on trainee assessoment in industrial training using Virtual Reality (VR) and on the effects of using VR as a delivery platform for distance learning with an eye on accessibility.

I am also collaborating with museums to study how to create immersive experiences that bridge the gap between reality and virtuality and complement the activities that museuma are currently undertaking.

Desired research direction

The goal of my research is to understand the effects Extender Realities technologies applicaitons to higher education, industy, and the heritage sector trough collaboration with such indurtries. Developing effective innovative soultions and immersive interfaces that explore new ways of remote working and online presence using virtual, augmented, or mixed reality.

Current teaching activities and interests

I currently teach in the Compuret Games Development programme at different levels. Namely I teach:

Applied Maths for Games and User Research: In this module an applied approach to Mathematics is used to teach students Linear Algebra and basic Statistics concepts used in game development;

Game Engines 1 and 2: In these modules students learn how to use a game engine to develop a game from the groud up.

Game User Research: In this module students are introduced to research methods and methodologies used in the game industry to ensure that the games produced are well recieved and meet the quality expectations from players.

Immersive Experiences Design and Immersive Experiences Implementation: In these related modules students learn how to design and implement and immerisve experience using XR. Going from acquiring the brief from a client to developing the idea and the design, through prototyping cycles and final implementation until the final release of the experience.

Target collaborative organisations

I am happy to collaborate with any organization that is interested in applying XR technologies to their workflow. With particular interest for, but not limited to, industrial training and the heritage sectors.

I am also happy to discuss academic partnership and collaborations with other Universities interested in applying XR to higher education

Target collaborative companies

I am interested to collaborate with any company that has interest in extended realities technologies (VR, AR or MR).

I am currently collaorating with:

- The VR Hive (ongoing);

- Swagelok Scotland (ongoing)

- XR Safety Initiative (ongoing)

- Smartify (ongoing)

I have collaborated in the past with:

- Golden Casket;

- Little's;

- The Scottish Crannog Centre;

- The Tain Muesum;

- ISO Design;

Other areas of expertise available for knowledge exchange

User Experience, UI Information Architecture, 3D Reconstructions, Computer Graphics, Mathematics

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 4 - Quality Education
  • SDG 9 - Industry, Innovation, and Infrastructure

External positions

External Examiner, University of Chester

Sept 2021 → …

Advisory Board Member, Fuze Management Services Ltd - trading as 'The VR Hive'

Apr 2021Dec 2021


  • QA76 Computer software
  • Virtual Reality
  • Augmented Reality
  • Immersive Technologies
  • Immersive Experiences
  • 3D Reconstructions
  • Computer Graphics
  • Virtual Prototyping
  • User Experience
  • Extended Realities
  • QA75 Electronic computers. Computer science
  • LB2300 Higher Education


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Collaborations and top research areas from the last five years

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