Marco Gilardi


Accepting PhD Students

PhD projects

Virtual Reality Augmented Reality Mixed Reality Computer Graphics 3D Reconstruction

Willing to speak to media


Research activity per year

If you made any changes in Pure these will be visible here soon.

Personal profile


My research interest is in Immersive Technologies (Virtual Realit, Augmented Rreality, Mixed Reality) and the developmet of software tools for XR.

My background is in Mathematics and Computer Science and I have experience in 3D reconstructions from photographs and physically based simulations for Computer Games.

My secondary research interest is in Higher Education, and I am interested in developing and apply new technologies to improve students experience and learning in the classroom.

Area of academic expertise - outline

My area of research expertise is in Immersive Technologies, in particular I am interested in two topics (1) the development of authoring tools that will make content creation easier and more accessible to non technical audiences, (2) the design and protoryping of Immersive Spaces and Experineces.

Current research activities

Currently my research focuses on designing a system that will allow non-technical users to build immersive learning experiences in Virtual Reality (VR).

The development of such system will allow users with different levels of computing literacy to build immersive experiences that have high visual and interaction quality. Moreover, it will favour cross disciplinary research collaborations, making the generation of VR based experiments accessible to a larger number of researchers.

I am also collaborating with a museum to study how to create an immersive experience that bridges the gap between reality and virtuality and complements the activities that the museum is currently undertaking.

Desired research direction

The goal of my research is to facilitate the creation of Immersive Experiences incorporating human, sensorial and technological aspects of the experience.

Other areas of expertise available for knowledge exchange

Virtual Reality, Augmented Reality, Mixed Reality, Immersive Experiences, 3D Reconstructions, Computer Graphics, Mathematics


  • QA76 Computer software
  • Virtual Reality
  • Augmented Reality
  • Immersive Technologies
  • Immersive Experiences
  • 3D Reconstructions
  • Computer Graphics
  • Virtual Prototyping
  • Physical Prototyping
  • QA75 Electronic computers. Computer science
  • LB2300 Higher Education


Dive into the research topics where Marco Gilardi is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
  • 2 Similar Profiles


Recent external collaboration on country level. Dive into details by clicking on the dots or
If you made any changes in Pure these will be visible here soon.