Medicine & Life Sciences
Reading
100%
Social Isolation
75%
Pandemics
63%
Language
57%
Cognition
57%
Eye Movements
56%
Health Behavior
56%
Popular Culture
42%
Social Media
41%
Hand
36%
SARS Virus
35%
Scotland
34%
Tongue
33%
Sleep
33%
Interpersonal Relations
31%
TimeLine
31%
Diet
29%
Licensure
26%
Task Performance and Analysis
26%
Expeditions
25%
Japan
25%
Glass
23%
Habits
23%
Motion Pictures
22%
Alcohol Drinking
22%
Exercise
19%
Motor Activity
19%
Anxiety
17%
Time Perception
16%
Coronavirus
15%
Cognitive Dysfunction
13%
Demography
13%
Love
12%
Learning
12%
Cohort Studies
12%
Brain
11%
Manual Communication
11%
Short-Term Memory
11%
Infections
10%
Psychological Extraversion
10%
Decision Making
9%
Life Style
9%
Electronic Data Processing
9%
Neuroticism
9%
Personality
9%
Linguistics
9%
Eye
8%
Word Processing
8%
Viruses
8%
Cross-Sectional Studies
7%
Arts & Humanities
Presupposition Denial
69%
Quantifiers
51%
Harry Potter
46%
Reference
43%
Dual Task
37%
Wizard
33%
Event-related Potentials
31%
Fictional Worlds
29%
Fiction
29%
Cognitive Function
28%
Natural Language
27%
Isolation
26%
Eye Movements
24%
Verbal Fluency
23%
Irony
23%
Inference
20%
Emotion
19%
Experiment
18%
Interaction
15%
Salient
11%
Movies
11%
Pronominal Reference
9%
Persona
9%
Time Estimation
7%
Language Production
7%
Reader
7%
Interactive Media
7%
Extraversion
6%
Markedness
6%
Dual-task Paradigm
6%
Denial
6%
Neuroticism
6%
Disruption
5%
Performance
5%
Anaphoric Reference
5%
Predictors
5%
Social Sciences
health behavior
44%
social isolation
42%
parasocial interaction
39%
mood
39%
sleep
32%
irony
29%
fan
25%
emotion
24%
open access
24%
linguistics
18%
learning environment
17%
experiment
17%
literacy
16%
knowledge
15%
evaluation
14%
event
13%
curriculum
13%
alcohol consumption
12%
learning
12%
assessment of teaching
11%
psychology
11%
resources
10%
Teaching
10%
movies
10%
time
10%
evidence
10%
discourse
8%
method of teaching
8%
Blended Learning
8%
costs
7%
license
7%
regression
7%
increase in production
7%
education
7%
performance
6%
librarian
6%
semantics
6%
social relations
5%
reading behavior
5%
Group
5%
neuroticism
5%
travel
5%
interaction
5%
interactive media
5%