If you made any changes in Pure these will be visible here soon.

Research Output 1991 2018

Filter
Article
2018

Posting photos on Facebook: The impact of Narcissism, Social Anxiety, Loneliness, and Shyness

Scott, G. G., Boyle, E., Czerniawska, K. & Courtney, A. 15 Oct 2018 In : Personality and Individual Differences. 133, p. 67-72

Research output: Contribution to journalArticle

Shyness
Narcissism
Loneliness
Anxiety
Social Networking
2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C. & Pereira, J. Mar 2016 In : Computers & Education. 94, p. 178-192

Research output: Contribution to journalArticle

primary education
Education
learning
evidence
Teaching
2015
Digital storage
digital media
psychological factors
demographic factors
privacy
2014

A case study on the design and development of minigames for research methods and statistics

Van Rosmalen, P., Boyle, E. A., Van der Baaren, J., Kärki, A. I. & del Blanco Aguado, Á. 1 Aug 2014 In : EAI Endorsed Transactions on Serious Games. 14, 3, e5

Research output: Contribution to journalArticle

Open Access
research method
statistics
evaluation
student
expertise

A narrative literature review of games, animations and simulations to teach research methods and statistics

Boyle, E. A., MacArthur, E. W., Connolly, T. M., Hainey, T., Manea, M., Karki, A. & van Rosmalen, P. May 2014 In : Computers & Education. 74, p. 1-14

Research output: Contribution to journalArticle

2013

Learning and Open Educational Resources: A Psychological Perspective

Terras, M. M., Ramsay, J. & Boyle, E. 2013 In : E-Learning and Digital Media. 10, 2, p. 161-173 13 p.

Research output: Contribution to journalArticle

resources
learning
Students
literacy
psychological theory

The role of technology and digital gaming in nurse education

Johnston, B., Boyle, E., MacArthur, E. & Fernandez Manion, B. 13 Mar 2013 In : Nursing Standard. 27, 28, p. 35-38 4 p.

Research output: Contribution to journalArticle

Nurses
Learning
Technology
Education
Students
2012

A systematic literature review of empirical evidence on computer games and serious games

Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T. & Boyle, J. M. Sep 2012 In : Computers & Education. 59, 2, p. 661-686

Research output: Contribution to journalArticle

Engagement in digital entertainment games: A systematic review

Boyle, E. A., Connolly, T. M., Hainey, T. & Boyle, J. M. May 2012 In : Computers in Human Behavior. 28, 3, p. 771-780

Research output: Contribution to journalArticle

The role of psychology in understanding the impact of computer games

Boyle, E., Connolly, T. M. & Hainey, T. 2011 In : Entertainment Computing. 2, p. 69-74 6 p.

Research output: Contribution to journalArticle

Computer games
Social sciences
Serious games
2004

The relationship between personality, approach to learning and academic performance

Duff, A., Boyle, E., Dunleavy, K. & Ferguson, J. 2004 In : Personality and Individual Differences. 36, 8, p. 1907-1920 13 p.

Research output: Contribution to journalArticle

Personality
Learning
Students
Educational Status
Social Sciences
2003
Learning
Education
Equipment and Supplies
learning
education
1994

The role of different types of anaphor in the on line resolution of sentences in a discourse.

Garrod, S., Freudenthal, D. & Boyle, E. 1994 In : Journal of Memory and Language. 33, 1, p. 39-68 30 p.

Research output: Contribution to journalArticle

Names
Equipment and Supplies
discourse
experiment
Experiments
1991

The HCRC map task corpus

Anderson, A. H., Bader, M., Bard, E. G., Boyle, E., Doherty, G., Garrod, S., Isard, S., Kowtko, J., McAllister, J., Miller, J., Sotillo, C., Thompson, H. S. & Weinert, R. 1991 In : Language and Speech. 34, 4, p. 351-366 16 p.

Research output: Contribution to journalArticle

Names
Motivation
Young Adult
young adult
conversation