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Personal profile

Area of academic expertise - outline


Area of research expertise

My interests and expertise lie in the areas of human cognition, learning, communication and motivation and the application of these to computer games and digital media. In the CHERMUG project we developed a game to support students in learning research methods and statistics.

Current research activities

My current research activities are related to the YOUTHYES project which aims to design, develop and test a game to support young people in their career decision making. We are currently evaluating the game in the partner countries: Scotland, England, the Netherlands, Iceland and Romania.

I am also carrying out research on psychological aspects of Facebook use, most recently looking at social dimensions of personality, such as shyness, social anxiety, social comparison and Facebook behaviours.

Desired research Activities

Given recent increases in depression and anxiety in young women, I would be interested in looking at the possible role of social media in this. I am also interested in applying ideas developed in the games projects to other domains.

Target Collaborative Organisations

I have previously worked with European partners, both academics, games companies and NGOs and would hope to do so again.

Other areas of expertise available for knowledge exchange

Designing computer games; Structural equation modelling


Serious games, engagement, motivation

Contact details

Tel: 0141 848 3783; email:liz.boyle@uws.ac.uk


  • BF Psychology
  • BC Logic
  • HA Statistics

Fingerprint Dive into the research topics where Elizabeth Boyle is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 8 Similar Profiles
learning Social Sciences
computer game Social Sciences
european identity Social Sciences
education Social Sciences
youth work Social Sciences
evaluation Social Sciences
Learning Medicine & Life Sciences
student Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1991 2019

Integrating games as a means to develop e-learning: insights from a psychological perspective

Terras, M. M. & Boyle, E. A., 31 May 2019, In : British Journal of Educational Technology. 50, 3, p. 1049-1059 11 p., 12784.

Research output: Contribution to journalArticle

electronic learning
informal learning
technological change

Linking learning outcomes and game mechanics in the early stages of the RU EU? Project

Boyle, E., Hauge, J. B., Leith, M., Sim, D., Hummel, H., Jandric, P. & Jimoyiannis, A., 22 Jan 2019, Games and Learning Alliance: 7th International Conference, GALA 2018 Palermo, Italy, December 5–7, 2018 Proceedings. Gentile, M., Allegra, M. & Söbke, H. (eds.). Springer London, p. 191-200 10 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

european identity
national identity
european identity
European Commission
41 Downloads (Pure)

What’s in a game? a game-based approach to exploring 21st-century European identity and values

Leith, M., Boyle, L., Sim, D., Van Der Zwet, A., Scott, G., Jimoyiannis, T., Jandric, P., Hauge, J. B., Tany, N. S. & Hummel, H., 2019, In : Open Review of Educational Research. 6, 1, p. 12-25 14 p.

Research output: Contribution to journalArticle

Open Access
european identity
national identity
48 Downloads (Pure)

Posting photos on Facebook: The impact of Narcissism, Social Anxiety, Loneliness, and Shyness

Scott, G. G., Boyle, E., Czerniawska, K. & Courtney, A., 15 Oct 2018, In : Personality and Individual Differences. 133, p. 67-72

Research output: Contribution to journalArticle

Open Access
Social Networking


Decision Making
Decision Support Techniques
Chronic Pain
Virtual reality