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Personal profile

Area of academic expertise - outline


Area of research expertise

My interests and expertise lie in the areas of human cognition, learning, communication and motivation and the application of these to computer games and digital media. In the CHERMUG project we developed a game to support students in learning research methods and statistics.

Current research activities

My current research activities are related to the YOUTHYES project which aims to design, develop and test a game to support young people in their career decision making. We are currently evaluating the game in the partner countries: Scotland, England, the Netherlands, Iceland and Romania.

I am also carrying out research on psychological aspects of Facebook use, most recently looking at social dimensions of personality, such as shyness, social anxiety, social comparison and Facebook behaviours.

Desired research Activities

Given recent increases in depression and anxiety in young women, I would be interested in looking at the possible role of social media in this. I am also interested in applying ideas developed in the games projects to other domains.

Target Collaborative Organisations

I have previously worked with European partners, both academics, games companies and NGOs and would hope to do so again.

Other areas of expertise available for knowledge exchange

Designing computer games; Structural equation modelling


Serious games, engagement, motivation

Contact details

Tel: 0141 848 3783; email:liz.boyle@uws.ac.uk


  • BF Psychology
  • BC Logic
  • HA Statistics

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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computer game Social Sciences
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research method Social Sciences
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statistics Social Sciences
youth work Social Sciences

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Research Output 1991 2018

Posting photos on Facebook: The impact of Narcissism, Social Anxiety, Loneliness, and Shyness

Scott, G. G., Boyle, E., Czerniawska, K. & Courtney, A. 15 Oct 2018 In : Personality and Individual Differences. 133, p. 67-72

Research output: Contribution to journalArticle

Social Networking

The challenges and opportunities of entertainment games and serious games for formal and informal learning

Boyle, E., Terras, M. & Ramsay, J. 2017 Informal Learning: Perspectives, Challenges and Opportunities. . Rutherford, S. (ed.). Nova Science Publishers, Inc., (Education in a Competitive and Globalizing World)

Research output: Chapter in Book/Report/Conference proceedingChapter

The opportunities and challenges of mobile game-based learning

Ramsay, J., Terras, M. M. & Boyle, E. A. 1 Nov 2017 Mobile Learning: Students' Perspectives, Applications and Challenges. René, D. & Aubin, C. (eds.). Nova Science Publishers, Inc., p. 165-184 20 p. (Education in a Competitive and Globalizing World)

Research output: Chapter in Book/Report/Conference proceedingChapter

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C. & Pereira, J. Mar 2016 In : Computers & Education. 94, p. 178-192

Research output: Contribution to journalArticle

primary education


Kun Fu

Virtual reality