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Personal profile

Area of academic expertise - outline


Area of research expertise

My interests and expertise lie in the areas of human cognition, learning, communication and motivation and the application of these to computer games and digital media. In the CHERMUG project we developed a game to support students in learning research methods and statistics.

Current research activities

My current research activities are related to the YOUTHYES project which aims to design, develop and test a game to support young people in their career decision making. We are currently evaluating the game in the partner countries: Scotland, England, the Netherlands, Iceland and Romania.

I am also carrying out research on psychological aspects of Facebook use, most recently looking at social dimensions of personality, such as shyness, social anxiety, social comparison and Facebook behaviours.

Desired research Activities

Given recent increases in depression and anxiety in young women, I would be interested in looking at the possible role of social media in this. I am also interested in applying ideas developed in the games projects to other domains.

Target Collaborative Organisations

I have previously worked with European partners, both academics, games companies and NGOs and would hope to do so again.

Other areas of expertise available for knowledge exchange

Designing computer games; Structural equation modelling


Serious games, engagement, motivation

Contact details

Tel: 0141 848 3783; email:liz.boyle@uws.ac.uk


  • BF Psychology
  • BC Logic
  • HA Statistics

Fingerprint Dive into the research topics where Elizabeth Boyle is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 93 Similar Profiles
learning Social Sciences
computer game Social Sciences
education Social Sciences
youth work Social Sciences
evaluation Social Sciences
student Social Sciences
research method Social Sciences
statistics Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1991 2019

electronic learning
informal learning
technological change

What’s in a game? a game-based approach to exploring 21st-century European identity and values

Leith, M., Boyle, L., Sim, D., Van Der Zwet, A., Scott, G., Jimoyiannis, T., Jandric, P., Hauge, J. B., Tany, N. S. & Hummel, H., 2019, In : Open Review of Educational Research. 6, 1, p. 12-25 14 p.

Research output: Contribution to journalArticle

Open Access
european identity
national identity
5 Downloads (Pure)

Posting photos on Facebook: The impact of Narcissism, Social Anxiety, Loneliness, and Shyness

Scott, G. G., Boyle, E., Czerniawska, K. & Courtney, A., 15 Oct 2018, In : Personality and Individual Differences. 133, p. 67-72

Research output: Contribution to journalArticle

Open Access
Social Networking

The opportunities and challenges of serious games for people with an intellectual disability

Terras, M. M., Boyle, E. A., Ramsay, J. & Jarrett, D., 30 Jul 2018, In : British Journal of Educational Technology. 49, 4, p. 690-700 11 p.

Research output: Contribution to journalArticle


The challenges and opportunities of entertainment games and serious games for formal and informal learning

Boyle, E., Terras, M. & Ramsay, J., 2017, Informal Learning: Perspectives, Challenges and Opportunities. . Rutherford, S. (ed.). Nova Science Publishers, Inc., (Education in a Competitive and Globalizing World).

Research output: Chapter in Book/Report/Conference proceedingChapter


Decision Making
Decision Support Techniques
Chronic Pain
Virtual reality