Keyphrases
Gambling
92%
Gamblers
26%
Virtual Reality
24%
Gambling Harm
23%
Interpretative Phenomenological Analysis
23%
Slot Machines
15%
Vection
15%
Harm Minimization
15%
Illegal Gambling
13%
Problem Gambling
13%
Behaviour Sequence Analysis
11%
Aggressive Behavior
11%
Cybersickness
11%
Great Britain
10%
Older Adults
10%
Risk Factors
8%
Minimization Problem
8%
Head Movement
8%
Illusory Motion
8%
Information Technology
8%
Superordinate
7%
Aggression
7%
Violence
7%
Cognitive Control
7%
United Kingdom
7%
Virtual Reality Sickness
7%
Video Games
7%
Motion Illusion
7%
Structured Interview
6%
Gambling Motives
5%
Stake Size
5%
Pathological Gambling
5%
Verbal Aggression
5%
Psychology
Gambling
100%
Interpretative Phenomenological Analysis
22%
Aggression
11%
Gaming
9%
Psychology
8%
Information Technology
7%
Executive Function
7%
Semistructured Interview
7%
Lived Experience
5%