DescriptionOur role as educators and the responsibility of tertiary institutions is to prepare our undergraduates for the world of work. It is important to address the perceived 'knowledge gap' in educating undergraduates about the diversification of career paths and skill sets required to equip them to enter their chosen industry with early career confidence to match their competences and competencies. The ever-evolving nature of the modern workplace and spaces means that today's undergraduates need to be work-ready and be able to demonstrate relevant graduate attributes and capabilities as well as potential.
Focusing on the games industry, this presentation provides an overview of the development of an interactive serious game designed to inform and make computer game development undergraduates more aware of their respective industry, the variety of career paths within it and the ongoing skill sets they require to achieve their career pathway goals. Compatible with a digital hybrid delivery approach, this serious game aims to provide: (1) an immersive interactive digital learning experience; (2) a flexible learning approach embedding formative and summative assessment; (3) a generic platform which can be modified to assist lecturers in meaningfully embedding employability into their curriculum.
|Period||12 Jun 2023|
|Event title||UWS Annual Learning and Teaching conference|
|Degree of Recognition||International|